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Airserver lag
Airserver lag









airserver lag
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airserver lag

I chose the “Retina quality mirroring” at a crisp 1080p. AirServer will support several devices streaming simultaneously. AirServer pairs the devices and begins transmitting to the receiver. Next, swipe up from the bottom of your mobile device’s screen and go to ’Screen Mirroring.’ Select your receiver (I used my iMac).

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(Check that your receiver says that you are connected to the Bluetooth network.) Now go to AirServer’s MenuBar icon and click “Show QR Code.’ Then launch ‘Connect’ and point the transmitting device’s camera at the QR code on the receiver’s screen. To begin, launch AirServer on your receiving device and ensure all devices are on the same WiFi network with Bluetooth enabled.

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To complete the set up, there is a free app that you need to download to your mobile device called ‘Connect.’ It enables you to place your a device into your list of mirrored devices by using your camera to capture a QR code on your receiver’s screen, thereby pairing your devices. AirServer costs USD$14.99 and TV, well … And, of course, there’s the price comparison.

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But what about apps for more complicated use?ĪirServer turns your Mac into a universal mirroring receiver, with the exception of Miracast, allowing you to mirror your device’s display using the built-in AirPlay or Google Cast based screen projection functionality one by one or simultaneously to AirServer.ĪirServer supports AirPlay and Google Cast and is accessible to a myriad of devices. You can find streaming apps for low prices, if not free.

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Chatting with friends and family using Snapchat or FaceTime, watching a movie or broadcasting a live event.

airserver lag

I guess in a perfect world, showing the time, speed, rpm and throttle in would be great and add valuable information to the stream.Streaming is established. I dont know if showing the video window and map creation on the phone display is expensive at all, but they are not necessary for what I'm trying to do. And for analysis and stuff after the event, the quality of the TrackAddict recording is significantly better than what my crazy system streams live.įor my application, just having the time display would be satisfactory. My usual routine is to have TrackAddict record the lap, then do a WiFi transfer to an iPad and review that before I go out to drive my next lap. I do certainly want to keep having the phone do its video recording. If there is a way to reduce the CPU utilization or otherwise improve it, it would be awesome to get the time data to show up if nothing else. I did some experiments this weekend at an autocross event, and like the first lap of a circuit it just lags terribly behind the real time video. The map's first lap refresh rate was cranked up for many of the newer phones, so I'll back that down a bit.Thank you for the reply!

#Airserver lag update

The next app update (v4.0.5) will aim to reduce the CPU load during this first lap. That's been on my to-do list for a while now, but we've had a few other things that needed to be done first. That may also come with an option for predictive lap timing data to persist between sessions. The map's first lap refresh rate was cranked up for many of the newer phones, so I'll back that down a bit.Īt some point, I do hope to automatically save the lap data points into the user track database, so that you'd have a complete track map from the very start if you've driven that track/configuration previously. You might try turning off TrackAddict's own video recording, if you have other cameras capturing the action. This CPU use would also be increased if you are using an external GPS with a higher sample rate than the phone's internal 1 Hz GPS, being that it's getting more samples per second. Your video showing the app's display lagging and updating less frequently certainly fits that theory as well. The first lap where the track map is being drawn as you drive does take more CPU than subsequent laps, because it has to rescale and regenerate the whole thing upon each new GPS data sample. This looks like it could be a CPU resource issue when you are attempting to use iOS Screen Mirroring.











Airserver lag